#pragma once
#include "../SysRender/SysRender.h"

#include "../BoardGameBase/BoardGameBase.h"
#include "../BoardGameBase/GameEntityAsset.h"
#include <list>

using namespace std;

class CGameBattleLine :
	public CBoardGameBase
{
	list<CGameEntityAsset*> m_oEntityAssetList;

public:
	void InitAssets();
	void DeinitAssets();
	void UpdateAssets(float fTime);
	void RenderAssets();


public:
	CGameBattleLine(void);
	virtual ~CGameBattleLine(void);

	virtual void Init();
	virtual void Update(float);
	virtual void Render(void);
	virtual void Deinit(void);
};
